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Recent Topics
 Predicted Professions
by Joe on Mon Jan 23, 2012 6:03 pm

 Welcome to the year of the Dragon
by Joe on Mon Jan 23, 2012 12:20 pm

 Skill Update 1-5-12
by Joe on Thu Jan 05, 2012 7:55 pm

 Wintersday 2011
by Ziva on Fri Dec 16, 2011 3:43 pm

 beside lily of the valley pro harvest mind
by Joe on Thu Dec 15, 2011 6:53 pm


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  Welcome to the year of the Dragon Reply to this News Item Print this Topic E-Mail this Topic
Posted on Mon Jan 23, 2012 12:20 pm by Joe
News http://www.arena.net/blog/dragon



Quote:
We recently finished our first closed beta test, and we’re now ready to hold progressively larger events. In February we’ll invite select press to participate in beta testing, and in March and April we’ll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate. And of course, this all leads to the release of Guild Wars 2 later this year.



At least we have the year nailed down now

This news item has 20 Views and 0 Comments. Post your comment

  Skill Update 1-5-12 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Jan 05, 2012 7:55 pm by Joe
Game Update Posting this for shits & giggles, pretty big update to the ele & slight change to HM.



Skill Balance
For more information on these changes, please see the Developer Updates page.

Hard Mode
Reduced the armor level for Hard Mode enemies.
Raised the maximum Health of Hard Mode enemies.

Exhaustion
The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

Elementalist

Armor of Frost: reduced recharge to 20 seconds; added the following functionality: “You have +1 Water Magic.” Removed “Ends if you use Fire Magic.”

Blinding Surge: added the following functionality: “This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.”

Celestial Storm: improved description.

Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.

Churning Earth: reduced casting time to 2 seconds.

Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: “Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5…30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0…3 seconds.”

Elemental Attunement: rescaled duration to 25…60 seconds; reduced recharge to 20 seconds; added the following functionality: “You are attuned to Air, Fire, Water, and Earth and gain +1…2 to these attributes.”

Energy Blast: reduced casting time to 1.5 seconds.

Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: “For 36…60 seconds, Energy Boon raises the maximum Health of you and target ally by 1…3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1…12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.”

Ether Prodigy: increased duration to 8…20 seconds; reduced damage per point of Energy to 2.

Fireball: reduced casting time to 1.5 seconds.

Freezing Gust: increased recharge to 8 seconds.

Glimmering Mark: added the following functionality: “For 10 seconds, target foe and all foes adjacent to your target take 5…25 damage each second. Foes using attack skills are Blinded for 3 seconds.”

Glyph of Energy: increased recharge to 25 seconds; now affects your next 1…3 spells; reduced Energy savings to 10…25; added the following functionality: “Your elemental attributes are increased by 1…2.”

Gust: changed functionality to: “For 5…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.”

Ice Prison: removed the following functionality: “This effect ends if target takes fire damage.”

Ice Spikes: reduced casting time to 1.5 seconds.
Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.

Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: “Target foe has Cracked Armor for 5…20 seconds. This spell has 25% armor penetration.”

Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8…14; removed Energy regeneration; removed the following functionality: “This enchantment ends if you use a non-Elementalist skill.” Added the following functionality: “Your elemental spells return 30% of their Energy cost.”

Mind Burn: changed functionality to: “Target foe and all adjacent foes take 15…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…60 fire damage and are set on fire for 1…8 seconds.”

Mind Freeze: increased damage to 10…60; increased additional damage to 10…60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.

Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1…5 seconds.

Mind Shock: reduced Exhaustion to 5.

Mind Shock (PvP): split for PvP.

Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15…70 cold damage and move 66% slower for 2…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

Mist Form: reduced cost to 5 Energy; changed functionality to: “For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell.”

Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: “For 10…45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50…250% of the Energy cost of the spell. This spell does not heal allies above 80% Health.”

Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.

Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”

Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”

Sandstorm: reduced recharge to 25 seconds.

Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: “You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments.”

Shatterstone: reduced cost to 10 Energy; changed functionality to: “Target foe is struck for 25…100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25…100 cold damage.”

Shockwave: changed functionality to: “All foes in the area take 15…60 earth damage and are Weakened for 1…10 seconds. Nearby foes also take +15…60 earth damage and have Cracked Armor for 1…10 seconds. Adjacent foes suffer the previous effects, take +15…60 earth damage, and are Blinded for 1…10 seconds.”

Star Burst: reduced recharge to 7 seconds; changed functionality to: “Target touched foe and all foes in the area are struck for 7…112 fire damage and set on fire for 1…4 seconds. For each foe you hit, gain 2 Energy.”

Stone Sheath: reduced recharge to 12 seconds; changed functionality to: “For 5…20 seconds, you and target ally have +1…35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…70 earth damage and are Weakened for 5…20 seconds.”
Teinai’s Prison: removed the following functionality: “This effect ends if target takes fire damage.”

Thunderclap: reduced recharge to 8 seconds; reduced damage to 10…50; added 25% armor penetration; changed functionality to: “Create a massive shockwave at target foe’s location. Deals 10…50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5…20 seconds. This spell has 25% armor penetration.”

Unsteady Ground: reduced recharge to 15 seconds.

Ward Against Harm: changed functionality to: “Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 20 seconds.”

Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: “Create a Ward Against Harm at this location. For 5…15 seconds, non-spirit allies in this area have +1…3 Health regeneration, +12…24 armor, and an additional +12…24 armor against elemental damage. This spell is disabled for 30 seconds.”

Water Trident: changed functionality to: “Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10…90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.”


Mesmer

Mistrust: reduced damage to 10…100.

Mistrust (PvP): reduced damage to 10…75; reduced recharge to 12 seconds.


Ritualist

Ancestor’s Rage: lightning damage from this skill no longer ignores armor.

Ancestor’s Rage (PvP): increased damage to 1…41; lightning damage from this skill no longer ignores armor.

Cruel was Daoshen: reduced damage to 15…85.

Destructive was Glaive: reduced damage to 15…85.

Destructive was Glaive (PvP): reduced damage to 15…85.

Signet of Spirits: reduced spirit damage to 5…20.

Spirit Rift: reduced damage to 25…125.


Automated Tournaments

Updated the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
Updated the Automated Tournament map rotation.

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  Wintersday 2011 Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Dec 15, 2011 7:58 pm by Joe
Events Thursday, December 15, 2011

Wintersday
The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you'll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!

Wintersday Events
Preparations have been made for Wintersday 2011.
Holiday quests are now available throughout the land.
Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
8v8 ATS-style Snowball Tournaments are accessible through guild halls.
Replaced Operation: Crush Spirits with a PvP version of The Great Snowball Fight of the Gods, accessible by talking to the Priest of Balthazar in Kamadan or Lion's Arch.
Added a Priest of Balthazar to the Great Temple of Balthazar for those accessing The Great Snowball Fight of the Gods.
Removed the grentch activity from festival towns.

Costumes
The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.

General Updates
Kurzick architects have been dispatched to build a ramp in Urgoz's Warren to facilitate exploration without teleportation.

This news item has 60 Views and 3 Comments. Post your comment

  Guild Wars Account Restorations Reply to this News Item Print this Topic E-Mail this Topic
Posted on Wed Nov 23, 2011 12:19 pm by Joe
News We are pleased to announce that in the process of developing tools for Guild Wars 2, our programming team has created a tool that will provide limited restoration options for existing Guild Wars accounts. In the past, account restorations or roll-backs were not technologically possible. With the development of the new tool, our Support Team is ready to move forward with account restorations on a case-by-case basis.

For a Guild Wars game account hacked after October 1, 2011, the Support Team’s new tools will provide the team with the ability to restore many hacked accounts to their pre-hack status. Restorations will be accomplished through the use of a periodic, archived “snapshot” process that will record and store full account details for each Guild Wars account. This means that while the account may not be restored to its status at the exact hour preceding the hack, it can be restored to within a few hours or days of such an event.

Please note that restoration service is possible only for accounts that were compromised after October 1, 2011 and under limited conditions, as outlined below.

Any restoration process must be handled with great care. To protect the integrity of the game and its economy, Support will first need to carefully research the hacking incident and perform the following steps:

Verify that the person requesting the restoration is the original owner of the account.
Confirm that the request is for a hacking incident that took place after October 1, 2011.
Review account history preceding and during the hacking incident to establish with certainty that the account was hacked by a third party.
Take action on the account of the hacker and others who may have been involved in the incident. Terminating all such accounts will remove the hackers from our game community and will also remove all stolen items from the game economy.
Restore the account, when appropriate.
Each of these steps is important and combined they will require time. We must take reasonable measures to protect against bogus restoration requests, we must restore only for the original account owner (in accordance with the Guild Wars User Agreement), and we must also take care to restore an account only when we have taken action on those involved in the hacking incident, thus removing the stolen items and preventing the creation of a duplicate set.

In the event your Guild Wars account is hacked, our Support Team will review the details to see if they can use the new Account Restoration Tool to help address the situation.

Account Restoration Tool facts:

Individual characters cannot be restored; the tools operate on the account as a whole.
The tool restores any account any name changes or similar credit-based purchases that may have been affected by the hacking incident. For instance, if the hacker used a rename credit, the character rename will be reversed and the credit will be replaced.
Account restoration does not affect any CD keys that were applied to an account.
We are really pleased to have this new capability and look forward to helping qualified Guild Wars players if they have the need for an account restoration. If you have any questions about the Guild Wars Account Restoration Tool or the processes involved in its use please feel free to post here in the Guild Wars Support forums.

This news item has 84 Views and 4 Comments. Post your comment

  Winds of Change - Guild Wars Beyond - Cantha Reply to this News Item Print this Topic E-Mail this Topic
Posted on Thu Jul 07, 2011 9:28 pm by Joe
Game Update Change is coming to Cantha, land of ancient traditions. The Ministry of Purity seeks to unite the Canthan people in defense of their homeland from the hideous Afflicted and other threats. But change can be difficult. Will this rising power usher in a new era of safety and peace or rip Cantha apart?

Winds of Change is a multi-stage storyline set in Cantha that features new quests, new Canthan costumes, and history-making battles. As part of Guild Wars Beyond, Winds of Change sets the stage for the upcoming Guild Wars 2 by portraying crucial historical events.


Linkage

This news item has 184 Views and 3 Comments. Post your comment

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